Our heroes, exhausted from defeating the Stag Lord briefly attempt to rest before discovering that closing the fort’s gate seems to have alerted whatever evil is beneath the fort to their presences. As all the undead begin to swarm the fort a corpse like figure attempts to emerge from the cellar. Through the effort of Parthinia, Max and Re the walls manage to hold against the undead while Lin, Modric, Mazz and Aesca charge into the cellar. There they find a cloaked figure, who later takes a literal bite out of Modric, after the figure is dispatched it become clear that this was the reanimated body of the Stag Lord’s mother. Despite the fact that she is said to have died over 20 years ago and still looks recently dead without any signs of aging, curious. As soon as the morning comes our heroes depart the fort to go in search of the third group of men that entered the greenbelt from the River Kingdoms. Though they are easily located it is a little harder to try and convince the sum hundred men to leave without a fight. Re, Lin and Modric head off to investigate a suspicious dust cloud headed towards the rendezvous point. Through the intimation, bluffs and diplomacy of the party a battle between the newly arrived troops of the Green Marshall and the River Kingdom men is narrowly avoided. However it becomes clear that the captain of the Green Marshall’s men had intended to take credit for the Stag Lord’s defeat and is not eager to praise our heroes. Following the avoided battle our heroes send the local hunters back to Oleg’s ahead of the Green Marshall’s men to ensure that no misinformation is spread while they quickly return retrieve the loot from the Stag Lord’s Fort and toss the Stag Lord’s body into the Shrike River where it is promptly dragged down by the ghost of Davik Nettles. Left of the beach is a small chest full of silver (converted to gold below), a pair of magical bracers, a ranseur and a mysterious pair of creepy silky gray gloves. Then, taking the Stag Lord’s head and helmet our heroes return to Oleg’s, sending of the head to the Swordlords as proof of their effort.
11,110 worth of gold and misc jewelry.
potion of cure light wounds (4);
potion of cure moderate wounds (4),
potion of lesser restoration (2);
4 silver Stag Lord amulets worth 20 gp each
masterwork studded leather,
2 Str) with 20 arrows
3 2 Str) with 20 arrows,
amulet of natural armor +1,
+2 bracers of Armor
Aura faint divination; CL 5th
Slot head; Price 3,500 gp; Weight 3 lbs.
This striking helmet is crafted to resemble the skull of a
mighty stag. Although made from bone, the antlers and
helm are as strong as metal. When worn, the helm greatly
enhances eyesight and hearing, granting a +2 competence
bonus on Perception checks. In addition, once per day the
helm may be called upon to enhance any ranged attack
made by the wearer to make an insightful shot. Activating
this ability is a free action, and once activated, your next
ranged attack against a target within 30 feet is made as if
that target were flat-footed against you—this allows a rogue
to gain the benefit of sneak attack with this shot. If you don’t
make a ranged attack within 1 round of activating this power,
the insight fades and is wasted for that day.
A worshiper of Erastil who wears this helm may utilize the
insightful shot ability up to 3 times per day.